

These drag events in some racing games like Need For Speed: Underground made the cars show no such motion. There was also drag racing events which players could do impressive wheelies. It appears that the game include free roaming, a feature which many racing games around that time did not have, and also will have police chases. The game would take place in Los Angeles and Miami, which both splits into several streets. Players also get to drive popular heroic cars from the first two films, such as Brian's Supra, Skyline, Lancer Evo, Eclipse, Dom's Charger, and other cars. They could also paint and put vinyl layers on their cars as well. Players could customize their car, as well as put performance parts on their cars. The customization was solid and very decent for a racing game. The manufacturers shown in the trailer were Toyota, Mitsubishi Motors, Lexus, Ford, Mazda, Nissan, Dodge, and others. Each manufacturer would have 28 cars in all. The game would feature quite a lot of licensed brands, car manufacturers, and car customization options in a racing game. In October 2008, Rockstar (of Grand Theft Auto and Red Dead fame) released Midnight Club: Los Angeles.īased around the movies, the player, as a street racer, must take part in a series of 80 mission-based street racing events to be classified as one of the top ten racers of all time. After the success of Street Racing Syndicate, Namco gains rights to Universal to release a game that tied to the 2006 film The Fast and the Furious: Tokyo Drift. After the cancellation of the game, Namco picked-up Eutechnyx's Street Racing Syndicate from 3DO and re-tooled with assets from the cancelled game into the final version released in August 2004.

Very little information about the game exists beyond the E3 coverage and the trailers. Despite this, the game would never be mentioned again, with Universal Interactive being shut down the following year.

On the E3 2003 event, a great deal of actual gameplay of the game was shown, and a trailer for the title was included as a bonus feature on the DVD release of 2 Fast 2 Furious.

It was planned for release on the PlayStation 2 within a November 2003 release window, and for the Xbox in Early 2004. It was planned to be developed by Genki, a developer who developed the Shutokou Battle/ Tokyo Xtreme Racer series of games, and would be published by Universal Interactive, a subsidiary of Vivendi Universal Games. The Fast and the Furious was a cancelled racing game based on the film franchise of the same name.
